# Colony 44: VR and the 360 degree video
If you know, how to make a 3D game enviroment, then implementing VR should be relatively easy. There are some interfaces to use. A whole integrated or imported SDK. Then you are just putting some code (depends on SDK) to interactable objects if you are using some VR controllers.
I think, that we are experiencing revisiting of elearning and VR. It will be another boom not just in entertaiment and procrastination. Here is a 360 degree video AI test from COLONY #44 (you can move the view. Music is CC BY from Machinimasound).
Now it is the good time to invest in VR knowledge. It is a year 2020.
There are some problems with nausea (conflict between body sensors), but there are also few good known tricks how to compensate it. For example not modyfiing position parameters of the main camera. Or applying a vignette effect for speed movements.
VR headsets are still cheaper and more capable.
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Friday, Mar 20, 2020