# Colony 44: VR and the 360 degree video

If you know, how to make a 3D game enviroment, then implementing VR should be relatively easy. There are some interfaces to use. A whole integrated or imported SDK. Then you are just putting some code (depends on SDK) to interactable objects if you are using some VR controllers.

I think, that we are experiencing revisiting of elearning and VR. It will be another boom not just in entertaiment and procrastination. Here is a 360 degree video AI test from COLONY #44 (you can move the view. Music is CC BY from Machinimasound).

Now it is the good time to invest in VR knowledge. It is a year 2020.

There are some problems with nausea (conflict between body sensors), but there are also few good known tricks how to compensate it. For example not modyfiing position parameters of the main camera. Or applying a vignette effect for speed movements.

VR headsets are still cheaper and more capable.

lb

Friday, Mar 20, 2020

Custom Visual Dialog Engine

Every adventure has a dialog. Sometimes it is hardcoded in the game and it isnt a proper solution. So we need something for making external files with dialogues. There are several tools to archieve …

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For server we want to use dedicated server architecture. All important game logic and position updates is then running on the server. Server is just verifying user input and sending positions of game …

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Introducing Colony 44 trailer

“We should make a online game.” I told that to myself a years ago. I know, you need a large teams of experienced developers to archieve that. You need a large budget to buy game assets …

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About this site

This is some kind of test lab for relaxing and playing with ideas. All is about prototyping. People usually just create something and put it online. Now I think I know why. It is really fun to create …

Dec 1, 2018

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